Left 4 dead
//Wii
PPJoy2.Analog4 = Nunchuk1.JoyX
PPJoy2.Analog3 = Nunchuk1.Joyy
PPJoy2.Analog0 = (Wiimote1.left+1)/-2
if (Released(Wiimote1.Left)) then PPJoy2.Analog0 = 0
PPJoy2.Analog0 = (Wiimote1.Right+1)/2
if (Released(Wiimote1.Right)) then PPJoy2.Analog0 = 0
PPJoy2.Analog1 = (Wiimote1.Up+1)/-2
if (Released(Wiimote1.Up)) then PPJoy2.Analog1 = 0
PPJoy2.Analog1 = (Wiimote1.Down+1)/2
if (Released(Wiimote1.Down)) then PPJoy2.Analog1 = 0
PPJoy2.Digital0 = Wiimote1.A // Brincas
PPJoy2.Digital1 = Wiimote1.Minus //Recargar
PPJoy2.Digital2 = Nunchuk1.C //Usar
PPJoy2.Digital3 = Wiimote1.Home // Zoom
PPJoy2.Digital4 = Wiimote1.One // Foco
PPJoy2.Digital5 = Wiimote1.Two // inventario
PPJoy2.Digital6 = Nunchuk1.Z // golpe
PPJoy2.Digital7 = Wiimote1.B // disparar
//PPJoy2.Digital8 = Wiimote1.Plus // nada
//PPJoy2.Digital9 = Wiimote1.Home // consola
//PPJoy2.Digital10 = Wiimote1.One // nada
//PPJoy2.Digital11 = Wiimote1.Two // nada
PPJoy2.Digital12 = Wiimote1.Plus // Zoom
//PPJoy2.Digital13 = Wiimote1.One // nada
//PPJoy2.Digital14 = Wiimote1.Two // nada
//PPJoy2.Digital15 = Wiimote1.Home // nada
//PPJoy2.Digital16 = Wiimote1.One // hola //
// PPJoy2.Digital17 = Wiimote1.Two // nada a la verga
//PPJoy2.Digital18 = Wiimote1.Two // señales
//////////////////////////////////////////////////////////////////////////////////
joy_name "Xbox360 controller"
joy_advanced 1
joy_advaxisx 3
joy_advaxisy 1
joy_advaxisz 0
joy_advaxisr 2
joy_advaxisu 4
joy_advaxisv 0
joy_forwardsensitivity -1
joy_sidesensitivity 1
joy_pitchsensitivity 0.75
joy_pitchsensitivity_default 0.75
joy_yawsensitivity -1.5
joy_yawsensitivity_default -1.5
joy_autoaimdampenrange 0.85
joy_autoaimdampen 0.5
joy_lowend 0.75
joy_lowmap 0.25
joy_no_accel_scale 1
joy_accelscale 2.0
joy_accelmax 1.0
joy_response_move 5
joy_response_look 1
joyadvancedupdate
crosshair 1
hud_draw_fixed_reticle 1
cmd2 bind "JOY1" "+jump" // (A) Button
cmd2 bind "JOY2" "+reload" // (B) Button
cmd2 bind "JOY3" "+use" // (X) Button
cmd2 bind "JOY4" "+zoom" // (Y) Button
cmd2 bind "JOY12" "+lookspin" // Left Bumper
cmd2 bind "JOY13" "toggle_duck" // Right Bumper
cmd2 bind "JOY7" "+attack2" // Left Trigger
cmd2 bind "JOY8" "+attack" // Right Trigger
// Fixed bindings, do not change these across joystick presets
cmd2 bind "JOY5" "impulse 100" // DPad Up - Toggle flashlight
cmd2 bind "JOY6" "invnext" // DPad Left - grenade
cmd2 bind "JOY9" "slot4" // DPad Right - health
cmd2 bind "JOY10" "slot5" // DPad Down - Pills
cmd2 joystick 1
cmd2 sk_autoaim_mode 2
cmd2 +jlook
//////
Portal 2
//////////////////////////////
Key.W = Nunchuk1.Up
Key.S= Nunchuk1.Down
Key.A = Nunchuk1.Left
Key.D = Nunchuk1.Right
Mouse.LeftButton = Wiimote1.B
Mouse.RightButton = Nunchuk1.Z
Key.E = Nunchuk1.C
Key.Space = Wiimote1.A
Key.Q = Wiimote1.one
Key.F = Wiimote1.Two
// Motion Mouse
if Wiimote1.Left then mouse.x = mouse.x - .010
if Wiimote1.Right then mouse.x = mouse.x + .010
if Wiimote1.Up then mouse.y = mouse.y - .010
if Wiimote1.Down then mouse.y = mouse.y + .010
Key.Escape = Wiimote1.Home
Key.LeftControl = Wiimote1.Minus
Key.Up = Wiimote1.Plus
//tutututururutu de coop
PPJoy2.Analog0 = Nunchuk1.JoyX
PPJoy2.Analog1 = Nunchuk1.Joyy
PPJoy2.Analog4 = (Wiimote1.left+1)/-2
if (Released(Wiimote1.Left)) then PPJoy2.Analog4 = 0
PPJoy2.Analog4 = (Wiimote1.Right+1)/2
if (Released(Wiimote1.Right)) then PPJoy2.Analog4 = 0
PPJoy2.Analog3 = (Wiimote1.Up+1)/-2
if (Released(Wiimote1.Up)) then PPJoy2.Analog3 = 0
PPJoy2.Analog3 = (Wiimote1.Down+1)/2
if (Released(Wiimote1.Down)) then PPJoy2.Analog3 = 0
PPJoy2.Digital0 = Wiimote1.A // Jump
PPJoy2.Digital1 = Wiimote1.Minus //Agachar
PPJoy2.Digital2 = Nunchuk1.C //Usar
//PPJoy2.Digital3 = Wiimote1.Home // remote
PPJoy2.Digital4 = Wiimote1.One // ping
PPJoy2.Digital5 = Wiimote1.Two // zoom
PPJoy2.Digital6 = Nunchuk1.Z // naranja
PPJoy2.Digital7 = Wiimote1.B // azul
PPJoy2.Digital8 = Wiimote1.Plus // burla
PPJoy2.Digital9 = Wiimote1.Home // plusbitch
//PPJoy2.Digital10 = Wiimote1.One // nada
//PPJoy2.Digital11 = Wiimote1.Two // nada
PPJoy2.Digital12 = Wiimote1.Plus // Zoom
//PPJoy2.Digital13 = Wiimote1.One // nada
//PPJoy2.Digital14 = Wiimote1.Two // nada
//PPJoy2.Digital15 = Wiimote1.Home // nada
//PPJoy2.Digital16 = Wiimote1.One // hola //
// PPJoy2.Digital17 = Wiimote1.Two // nada a la verga
//PPJoy2.Digital18 = Wiimote1.Two // señales
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